Yes, the days of John Motson and Ally McCoist on commentary. No trophy ever awarded had an asterix showing your misdemeanour but deep down the real reason for victory would always haunt you – depending on your moral compass. Let’s face it, if it’s available and you can use it, the temptation will always be there. Sure, you’re only cheating yourself and having the option is possibly good for the kids. Yes, you might have had ambitions to play it on World Class, but a little slip to Semi-Pro or Amateur for a few minutes would just give you the boost you needed. If you were playing a tough semi-final, crucial league game or just didn’t like losing friendlies, you could pause the game and adjust the difficulty. In reality, everyone did it though and would still do it now. It had one flaw – which no FIFA gamer should really admit to knowing about, let alone doing. Updated AI and control of your players from the excellent FIFA ’98 made these super-fast matches a joy.
The mid-game difficulty setting change, FIFA ’99įIFA ’99 was fantastic. Penalty awarded for pushing one button to dive Those dirty foreigners were too much of a plight on the game, or something. It remained until FIFA 2001, but was removed from the 2002 game. Just consider the rage nowadays playing someone online and them doing this to you. No bookings were awarded for simulation of course, so if you were in a tight spot it was well worth the gamble.
If a defending player was in close proximity, you had every chance of winning the foul too. One touch of a button and your player went down like a sack of spuds. When this game was released in June 1997 (yes they released these games in the summer – with no updates for transfers, think about that), this feature – along with intentional foul – was very much a feature and easy to pull off too. The thought of this feature now actually beggars belief. Given the coverage diving gets in football as something “nobody wants to see”, this feature would be pretty unthinkable now and not something those at FIFA Headquarters would like to glamourise. The dive button, FIFA ’98: Road to the World Cup Admittedly, most teenage boys are well practiced at fast hand movements, but that poor thumb.Īfter about 60 minutes of the action, the only ones suffering fatigue were those controlling the game as it became a war to see who could still bash the button as quickly as possible until you missed, hit the wrong one and accidentally put in a slide tackle from behind.įIFA International Soccer, FIFA ’95 and FIFA ’96 all worked fine without this feature, it lasted for a couple more games before being scrapped by the early 2000’s.
FIFA 99 FREE KICK FULL
Your players could run at full pelt for the entire game and for you to be able to take advantage of that, you needed to be quick on the gamepad.
FIFA 99 FREE KICK PC
This might seem like a minor one but back when fatigue was not an issue with players, having to continuously tap triangle, X or whatever keyboard button you were using on the PC was quite arduous. Nor does it include glitches like the guaranteed goal from a chipped finish in FIFA 10 or when players look like they’re kissing – or other things, like the images above. Instead it focuses on features which were brought in, sometimes marketed as that year’s game-changer, before quickly being dropped from future titles and ignored. This blog ignores features that were criminally removed from the games, like indoor 6-a-side, Lounge Mode and Adam Johnson.